﻿using UnityEngine;
using System.Collections;

public class Bullets : Guns
{
	public float speed;
	/*
	public Light light;
	
	private void Awake()
	{
		Destroy(gameObject, 1.0f);
		light.color = Color.yellow;
	}
	*/
	private void Update()
	{
		transform.position += -(transform.forward * speed * Time.deltaTime);
	}
	
	
}
